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// Copyright 2020 The Tint Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "src/ast/type/sampled_texture_type.h"
#include <cassert>
#include <sstream>
namespace tint {
namespace ast {
namespace type {
SampledTextureType::SampledTextureType(TextureDimension dim, Type* type)
: TextureType(dim), type_(type) {
assert(type_);
}
SampledTextureType::SampledTextureType(SampledTextureType&&) = default;
SampledTextureType::~SampledTextureType() = default;
bool SampledTextureType::IsSampled() const {
return true;
}
std::string SampledTextureType::type_name() const {
std::ostringstream out;
out << "__sampled_texture_" << dim() << type_->type_name();
return out.str();
}
} // namespace type
} // namespace ast
} // namespace tint