Fix type of gl_GlobalInvocationId in compute boids.

The variable was incorrectly set to be a `vec3<f32>` instead of a
`vec3<u32>`.

Bug: tint:24
Change-Id: I84262a185925c50adf3a149f5f93f45124499596
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/18400
Reviewed-by: David Neto <dneto@google.com>
diff --git a/test/compute_boids.wgsl b/test/compute_boids.wgsl
index 6df8a30..0a638d9 100644
--- a/test/compute_boids.wgsl
+++ b/test/compute_boids.wgsl
@@ -64,7 +64,7 @@
 [[binding 1, set 0]] var<storage_buffer> particlesA : Particles;
 [[binding 2, set 0]] var<storage_buffer> particlesB : Particles;
 
-[[builtin global_invocation_id]] var gl_GlobalInvocationID : vec3<f32>;
+[[builtin global_invocation_id]] var gl_GlobalInvocationID : vec3<u32>;
 
 # https://github.com/austinEng/Project6-Vulkan-Flocking/blob/master/data/shaders/computeparticles/particle.comp
 fn compute_main() -> void {