| type Arr = [[stride(64)]] array<mat4x4<f32>, 2u>; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 4u>; |
| |
| struct LeftOver { |
| worldViewProjection : mat4x4<f32>; |
| time : f32; |
| [[size(12)]] |
| padding : u32; |
| test2 : Arr; |
| test : Arr_1; |
| }; |
| |
| var<private> position : vec3<f32>; |
| |
| [[group(2), binding(2)]] var<uniform> x_14 : LeftOver; |
| |
| var<private> vUV : vec2<f32>; |
| |
| var<private> uv : vec2<f32>; |
| |
| var<private> normal : vec3<f32>; |
| |
| var<private> gl_Position : vec4<f32>; |
| |
| fn main_1() { |
| var q : vec4<f32>; |
| var p : vec3<f32>; |
| let x_13 : vec3<f32> = position; |
| q = vec4<f32>(x_13.x, x_13.y, x_13.z, 1.0); |
| let x_21 : vec4<f32> = q; |
| p = vec3<f32>(x_21.x, x_21.y, x_21.z); |
| let x_27 : f32 = p.x; |
| let x_41 : f32 = x_14.test[0]; |
| let x_45 : f32 = position.y; |
| let x_49 : f32 = x_14.time; |
| p.x = (x_27 + sin(((x_41 * x_45) + x_49))); |
| let x_55 : f32 = p.y; |
| let x_57 : f32 = x_14.time; |
| p.y = (x_55 + sin((x_57 + 4.0))); |
| let x_69 : mat4x4<f32> = x_14.worldViewProjection; |
| let x_70 : vec3<f32> = p; |
| gl_Position = (x_69 * vec4<f32>(x_70.x, x_70.y, x_70.z, 1.0)); |
| let x_83 : vec2<f32> = uv; |
| vUV = x_83; |
| let x_87 : f32 = gl_Position.y; |
| gl_Position.y = (x_87 * -1.0); |
| return; |
| } |
| |
| struct main_out { |
| [[builtin(position)]] |
| gl_Position : vec4<f32>; |
| [[location(0)]] |
| vUV_1 : vec2<f32>; |
| }; |
| |
| [[stage(vertex)]] |
| fn main([[location(0)]] position_param : vec3<f32>, [[location(2)]] uv_param : vec2<f32>, [[location(1)]] normal_param : vec3<f32>) -> main_out { |
| position = position_param; |
| uv = uv_param; |
| normal = normal_param; |
| main_1(); |
| return main_out(gl_Position, vUV); |
| } |