| struct Interface { | |
| [[location(1)]] | |
| col1 : f32; | |
| [[location(2)]] | |
| col2 : f32; | |
| [[builtin(position)]] | |
| pos : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn vert_main() -> Interface { | |
| return Interface(0.400000006, 0.600000024, vec4<f32>()); | |
| } | |
| [[stage(fragment)]] | |
| fn frag_main(colors : Interface) { | |
| let r : f32 = colors.col1; | |
| let g : f32 = colors.col2; | |
| } |