| #version 310 es |
| precision mediump float; |
| |
| struct VertexOutput { |
| vec4 pos; |
| int loc0; |
| }; |
| |
| VertexOutput foo(float x) { |
| VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42); |
| return tint_symbol_2; |
| } |
| |
| struct tint_symbol { |
| int loc0; |
| vec4 pos; |
| }; |
| |
| VertexOutput vert_main1_inner() { |
| return foo(0.5f); |
| } |
| |
| struct tint_symbol_1 { |
| int loc0; |
| vec4 pos; |
| }; |
| |
| tint_symbol vert_main1() { |
| VertexOutput inner_result = vert_main1_inner(); |
| tint_symbol wrapper_result = tint_symbol(0, vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.loc0 = inner_result.loc0; |
| return wrapper_result; |
| } |
| out int loc0; |
| void main() { |
| tint_symbol outputs; |
| outputs = vert_main1(); |
| loc0 = outputs.loc0; |
| gl_Position = outputs.pos; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |
| #version 310 es |
| precision mediump float; |
| |
| struct VertexOutput { |
| vec4 pos; |
| int loc0; |
| }; |
| |
| VertexOutput foo(float x) { |
| VertexOutput tint_symbol_2 = VertexOutput(vec4(x, x, x, 1.0f), 42); |
| return tint_symbol_2; |
| } |
| |
| struct tint_symbol { |
| int loc0; |
| vec4 pos; |
| }; |
| struct tint_symbol_1 { |
| int loc0; |
| vec4 pos; |
| }; |
| |
| VertexOutput vert_main2_inner() { |
| return foo(0.25f); |
| } |
| |
| tint_symbol_1 vert_main2() { |
| VertexOutput inner_result_1 = vert_main2_inner(); |
| tint_symbol_1 wrapper_result_1 = tint_symbol_1(0, vec4(0.0f, 0.0f, 0.0f, 0.0f)); |
| wrapper_result_1.pos = inner_result_1.pos; |
| wrapper_result_1.loc0 = inner_result_1.loc0; |
| return wrapper_result_1; |
| } |
| out int loc0; |
| void main() { |
| tint_symbol_1 outputs; |
| outputs = vert_main2(); |
| loc0 = outputs.loc0; |
| gl_Position = outputs.pos; |
| gl_Position.y = -gl_Position.y; |
| } |
| |
| |