| bug/tint/757.wgsl:3:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]] |
| [[offset(0)]] level : i32; |
| ^^^^^^ |
| |
| bug/tint/757.wgsl:10:5 warning: use of deprecated language feature: [[offset]] has been replaced with [[size]] and [[align]] |
| [[offset(0)]] values : [[stride(4)]] array<f32>; |
| ^^^^^^ |
| |
| [[block]] |
| struct Constants { |
| level : i32; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> constants : Constants; |
| |
| [[group(0), binding(1)]] var myTexture : texture_2d_array<f32>; |
| |
| [[block]] |
| struct Result { |
| values : [[stride(4)]] array<f32>; |
| }; |
| |
| [[group(0), binding(3)]] var<storage, read_write> result : Result; |
| |
| [[stage(compute)]] |
| fn main([[builtin(global_invocation_id)]] GlobalInvocationID : vec3<u32>) { |
| var flatIndex : u32 = ((((2u * 2u) * GlobalInvocationID.z) + (2u * GlobalInvocationID.y)) + GlobalInvocationID.x); |
| flatIndex = (flatIndex * 1u); |
| var texel : vec4<f32> = textureLoad(myTexture, vec2<i32>(GlobalInvocationID.xy), 0, 0); |
| { |
| var i : u32 = 0u; |
| loop { |
| if (!((i < 1u))) { |
| break; |
| } |
| result.values[(flatIndex + i)] = texel.r; |
| |
| continuing { |
| i = (i + 1u); |
| } |
| } |
| } |
| } |