blob: 3489d64a3c2f582ba76af7ba84626e072adc2f8b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct Output {
float4 Position;
float4 color;
};
struct tint_symbol_2 {
float4 color [[user(locn0)]];
float4 Position [[position]];
};
struct tint_array_wrapper_0 {
float2 array[4];
};
struct tint_array_wrapper_1 {
float4 array[4];
};
vertex tint_symbol_2 tint_symbol(uint VertexIndex [[vertex_id]], uint InstanceIndex [[instance_id]]) {
tint_array_wrapper_0 const zv = {float2(0.200000003f, 0.200000003f), float2(0.300000012f, 0.300000012f), float2(-0.100000001f, -0.100000001f), float2(1.100000024f, 1.100000024f)};
float const z = zv.array[InstanceIndex].x;
Output output = {};
output.Position = float4(0.5f, 0.5f, z, 1.0f);
tint_array_wrapper_1 const colors = {float4(1.0f, 0.0f, 0.0f, 1.0f), float4(0.0f, 1.0f, 0.0f, 1.0f), float4(0.0f, 0.0f, 1.0f, 1.0f), float4(1.0f, 1.0f, 1.0f, 1.0f)};
output.color = colors.array[InstanceIndex];
tint_symbol_2 const tint_symbol_3 = {.color=output.color, .Position=output.Position};
return tint_symbol_3;
}