blob: 40f75d79e46118574fe2a2447fc466309154b193 [file] [log] [blame]
struct main_out {
float4 gl_Position : SV_Position;
};
main_out main() {
main_out tint_out = (main_out)0;
tint_out.gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f);
return tint_out;
}