blob: 75c87cdc8903d68d58ec0e08e7fc254f98652ed5 [file] [log] [blame]
[[builtin(position)]] var<out> gl_Position : vec4<f32>;
[[stage(vertex)]]
fn main() {
gl_Position = vec4<f32>(0.0, 0.0, 0.0, 0.0);
return;
}