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3628949efc5d3458289fb9e665183353d395e5f3
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test
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samples
/
simple_vertex.spvasm.expected.wgsl
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[[
builtin
(
position
)]]
var
<out>
gl_Position
:
vec4
<f32>
;
[[
stage
(
vertex
)]]
fn main
()
{
gl_Position
=
vec4
<f32>
(
0.0
,
0.0
,
0.0
,
0.0
);
return
;
}