| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct S { |
| }; |
| struct tint_array_wrapper_0 { |
| float array[4]; |
| }; |
| |
| kernel void tint_symbol() { |
| thread bool tint_symbol_4 = false; |
| thread bool* const tint_symbol_3 = &(tint_symbol_4); |
| thread int tint_symbol_6 = 0; |
| thread int* const tint_symbol_5 = &(tint_symbol_6); |
| thread uint tint_symbol_8 = 0u; |
| thread uint* const tint_symbol_7 = &(tint_symbol_8); |
| thread float tint_symbol_10 = 0.0f; |
| thread float* const tint_symbol_9 = &(tint_symbol_10); |
| thread int2 tint_symbol_12 = 0; |
| thread int2* const tint_symbol_11 = &(tint_symbol_12); |
| thread uint3 tint_symbol_14 = 0u; |
| thread uint3* const tint_symbol_13 = &(tint_symbol_14); |
| thread float4 tint_symbol_16 = 0.0f; |
| thread float4* const tint_symbol_15 = &(tint_symbol_16); |
| thread float2x3 tint_symbol_18 = float2x3(0.0f); |
| thread float2x3* const tint_symbol_17 = &(tint_symbol_18); |
| thread tint_array_wrapper_0 tint_symbol_20 = {0.0f}; |
| thread tint_array_wrapper_0* const tint_symbol_19 = &(tint_symbol_20); |
| thread S tint_symbol_22 = {}; |
| thread S* const tint_symbol_21 = &(tint_symbol_22); |
| *(tint_symbol_3) = bool(); |
| *(tint_symbol_5) = int(); |
| *(tint_symbol_7) = uint(); |
| *(tint_symbol_9) = float(); |
| *(tint_symbol_11) = int2(); |
| *(tint_symbol_13) = uint3(); |
| *(tint_symbol_15) = float4(); |
| *(tint_symbol_17) = float2x3(); |
| tint_array_wrapper_0 const tint_symbol_1 = {}; |
| *(tint_symbol_19) = tint_symbol_1; |
| S const tint_symbol_2 = {}; |
| *(tint_symbol_21) = tint_symbol_2; |
| return; |
| } |
| |