blob: b857fe81ae0c290d48b966792e26da21e1b037af [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct S {
};
struct tint_array_wrapper_0 {
float array[4];
};
kernel void tint_symbol() {
thread bool tint_symbol_4 = false;
thread bool* const tint_symbol_3 = &(tint_symbol_4);
thread int tint_symbol_6 = 0;
thread int* const tint_symbol_5 = &(tint_symbol_6);
thread uint tint_symbol_8 = 0u;
thread uint* const tint_symbol_7 = &(tint_symbol_8);
thread float tint_symbol_10 = 0.0f;
thread float* const tint_symbol_9 = &(tint_symbol_10);
thread int2 tint_symbol_12 = 0;
thread int2* const tint_symbol_11 = &(tint_symbol_12);
thread uint3 tint_symbol_14 = 0u;
thread uint3* const tint_symbol_13 = &(tint_symbol_14);
thread float4 tint_symbol_16 = 0.0f;
thread float4* const tint_symbol_15 = &(tint_symbol_16);
thread float2x3 tint_symbol_18 = float2x3(0.0f);
thread float2x3* const tint_symbol_17 = &(tint_symbol_18);
thread tint_array_wrapper_0 tint_symbol_20 = {0.0f};
thread tint_array_wrapper_0* const tint_symbol_19 = &(tint_symbol_20);
thread S tint_symbol_22 = {};
thread S* const tint_symbol_21 = &(tint_symbol_22);
*(tint_symbol_3) = bool();
*(tint_symbol_5) = int();
*(tint_symbol_7) = uint();
*(tint_symbol_9) = float();
*(tint_symbol_11) = int2();
*(tint_symbol_13) = uint3();
*(tint_symbol_15) = float4();
*(tint_symbol_17) = float2x3();
tint_array_wrapper_0 const tint_symbol_1 = {};
*(tint_symbol_19) = tint_symbol_1;
S const tint_symbol_2 = {};
*(tint_symbol_21) = tint_symbol_2;
return;
}