blob: d8bc0a4f21d28e2d4d64d2d3a43ff8cc817a7b89 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureNumLayers_d5b228() {
int3 tint_tmp;
arg_0.GetDimensions(tint_tmp.x, tint_tmp.y, tint_tmp.z);
int res = tint_tmp.z;
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureNumLayers_d5b228();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureNumLayers_d5b228();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureNumLayers_d5b228();
return;
}