blob: f34e7be9632eabb19833a3dfbe059a32bc0d4c28 [file] [log] [blame]
Texture2D arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_3a5923() {
float res = arg_0.SampleCmp(arg_1, float2(0.0f, 0.0f), 1.0f);
}
void fragment_main() {
textureSampleCompare_3a5923();
return;
}