TextureCubeArray arg_0 : register(t0, space1); | |
SamplerComparisonState arg_1 : register(s1, space1); | |
void textureSampleCompare_a3ca7e() { | |
float res = arg_0.SampleCmp(arg_1, float4(0.0f, 0.0f, 0.0f, float(1)), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleCompare_a3ca7e(); | |
return; | |
} |