SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
uniform highp sampler2DArray arg_0; | |
void textureSampleCompare_dd431d() { | |
float res = texture(arg_0, vec3(0.0f, 0.0f, float(1)), 1.0f); | |
} | |
void fragment_main() { | |
textureSampleCompare_dd431d(); | |
return; | |
} | |
void main() { | |
fragment_main(); | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:8: '=' : cannot convert from ' global highp 4-component vector of float' to ' temp mediump float' | |
ERROR: 0:8: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |