[[group(1), binding(0)]] var arg_0 : texture_storage_3d<rgba8uint, write>; | |
fn textureStore_f8dead() { | |
textureStore(arg_0, vec3<i32>(), vec4<u32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
textureStore_f8dead(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureStore_f8dead(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
textureStore_f8dead(); | |
} |