fn transpose_ed4bdc() { | |
var res : mat2x3<f32> = transpose(mat3x2<f32>()); | |
} | |
[[stage(vertex)]] | |
fn vertex_main() -> [[builtin(position)]] vec4<f32> { | |
transpose_ed4bdc(); | |
return vec4<f32>(); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
transpose_ed4bdc(); | |
} | |
[[stage(compute), workgroup_size(1)]] | |
fn compute_main() { | |
transpose_ed4bdc(); | |
} |