| #include <metal_stdlib> | |
| using namespace metal; | |
| fragment void tint_symbol(texture2d<float, access::sample> tint_symbol_1 [[texture(0)]], sampler tint_symbol_2 [[sampler(0)]]) { | |
| float4 res = tint_symbol_1.gather(tint_symbol_2, float2(), int2(0), component::z); | |
| return; | |
| } | |