blob: cbbd62625c881cd5c093778837b29c3bcd9c53cf [file] [log] [blame]
var<private> frag_color : vec4<f32>;
var<private> color_out : vec4<f32>;
fn main_1() {
var iv : vec2<i32>;
let x_28 : vec4<f32> = frag_color;
iv = vec2<i32>((vec2<f32>(x_28.x, x_28.y) * 256.0));
let x_33 : i32 = iv.y;
if ((((x_33 / 2) & 64) == 64)) {
color_out = vec4<f32>(1.0, 0.0, 0.0, 1.0);
} else {
color_out = vec4<f32>(0.0, 1.0, 1.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
color_out_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[location(1)]] frag_color_param : vec4<f32>) -> main_out {
frag_color = frag_color_param;
main_1();
return main_out(color_out);
}