| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> f32 { |
| var i : i32; |
| i = 0; |
| loop { |
| let x_35 : i32 = i; |
| if ((x_35 < 10)) { |
| } else { |
| break; |
| } |
| let x_38 : i32 = i; |
| if ((x_38 > 5)) { |
| let x_42 : i32 = i; |
| i = (x_42 + 1); |
| } |
| let x_44 : i32 = i; |
| if ((x_44 > 8)) { |
| return 0.0; |
| } |
| |
| continuing { |
| let x_48 : i32 = i; |
| i = (x_48 + 1); |
| } |
| } |
| return 1.0; |
| } |
| |
| fn main_1() { |
| if (false) { |
| let x_28 : f32 = func_(); |
| x_GLF_color = vec4<f32>(x_28, x_28, x_28, x_28); |
| } else { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |