| [[block]] |
| struct buf1 { |
| one : u32; |
| }; |
| |
| type Arr = [[stride(16)]] array<i32, 1>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(1)]] var<uniform> x_8 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_10 : buf0; |
| |
| fn func_() -> f32 { |
| switch(1) { |
| case 0: { |
| return 1.0; |
| } |
| default: { |
| } |
| } |
| return 0.0; |
| } |
| |
| fn main_1() { |
| var v : vec4<f32>; |
| v = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| let x_38 : f32 = gl_FragCoord.y; |
| if ((x_38 < 0.0)) { |
| let x_42 : f32 = func_(); |
| v = vec4<f32>(x_42, x_42, x_42, x_42); |
| } |
| let x_44 : vec4<f32> = v; |
| if ((pack4x8unorm(x_44) == 1u)) { |
| return; |
| } |
| let x_50 : u32 = x_8.one; |
| if (((1u << x_50) == 2u)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| let x_57 : i32 = x_10.x_GLF_uniform_int_values[0]; |
| let x_58 : f32 = f32(x_57); |
| x_GLF_color = vec4<f32>(x_58, x_58, x_58, x_58); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |