| type Arr = [[stride(16)]] array<f32, 2>; |
| |
| [[block]] |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<i32, 2>; |
| |
| [[block]] |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr_1; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_7 : buf0; |
| |
| [[group(0), binding(1)]] var<uniform> x_9 : buf1; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn f1_vf2_(v1 : ptr<function, vec2<f32>>) -> i32 { |
| var x_99 : bool; |
| var x_100_phi : bool; |
| let x_89 : f32 = (*(v1)).x; |
| let x_91 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_92 : bool = (x_89 == x_91); |
| x_100_phi = x_92; |
| if (x_92) { |
| let x_96 : f32 = (*(v1)).y; |
| let x_98 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| x_99 = (x_96 == x_98); |
| x_100_phi = x_99; |
| } |
| let x_100 : bool = x_100_phi; |
| if (x_100) { |
| let x_104 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| return x_104; |
| } |
| let x_106 : i32 = x_9.x_GLF_uniform_int_values[0]; |
| return x_106; |
| } |
| |
| fn main_1() { |
| var m1 : mat2x2<f32>; |
| var m2 : mat2x2<f32>; |
| var v1_1 : vec2<f32>; |
| var a : i32; |
| var param : vec2<f32>; |
| let x_45 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_47 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_50 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_52 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| m1 = mat2x2<f32>(vec2<f32>(x_45, -(x_47)), vec2<f32>(x_50, sin(x_52))); |
| let x_57 : mat2x2<f32> = m1; |
| let x_58 : mat2x2<f32> = m1; |
| m2 = (x_57 * x_58); |
| let x_61 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_63 : mat2x2<f32> = m2; |
| v1_1 = (vec2<f32>(x_61, x_61) * x_63); |
| let x_65 : vec2<f32> = v1_1; |
| param = x_65; |
| let x_66 : i32 = f1_vf2_(&(param)); |
| a = x_66; |
| let x_67 : i32 = a; |
| let x_69 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| if ((x_67 == x_69)) { |
| let x_75 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| let x_77 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_79 : f32 = x_7.x_GLF_uniform_float_values[1]; |
| let x_81 : f32 = x_7.x_GLF_uniform_float_values[0]; |
| x_GLF_color = vec4<f32>(x_75, x_77, x_79, x_81); |
| } else { |
| let x_84 : i32 = x_9.x_GLF_uniform_int_values[1]; |
| let x_85 : f32 = f32(x_84); |
| x_GLF_color = vec4<f32>(x_85, x_85, x_85, x_85); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |