struct S { | |
@align(64) @location(0) | |
f : f32; | |
@size(32) @location(1) @interpolate(flat) | |
u : u32; | |
@align(128) @builtin(position) | |
v : vec4<f32>; | |
} | |
@group(0) @binding(0) var<storage, write> output : S; | |
@stage(fragment) | |
fn frag_main(input : S) { | |
let f : f32 = input.f; | |
let u : u32 = input.u; | |
let v : vec4<f32> = input.v; | |
output = input; | |
} |