| struct MyStruct { | |
| f1 : f32; | |
| }; | |
| type MyArray = array<f32, 10>; | |
| fn ret_i32() -> i32 { return 1; } | |
| fn ret_u32() -> u32 { return 1u; } | |
| fn ret_f32() -> f32 { return 1.0; } | |
| fn ret_MyStruct() -> MyStruct { return MyStruct(); } | |
| fn ret_MyArray() -> MyArray { return MyArray(); } | |
| // Local lets | |
| fn let_decls() { | |
| let v1 = 1; | |
| let v2 = 1u; | |
| let v3 = 1.0; | |
| let v4 = vec3<i32>(1, 1, 1); | |
| let v5 = vec3<u32>(1u, 1u, 1u); | |
| let v6 = vec3<f32>(1.0, 1.0, 1.0); | |
| let v7 = mat3x3<f32>(v6, v6, v6); | |
| let v8 = MyStruct(1.0); | |
| let v9 = MyArray(); | |
| let v10 = ret_i32(); | |
| let v11 = ret_u32(); | |
| let v12 = ret_f32(); | |
| let v13 = ret_MyStruct(); | |
| let v14 = ret_MyStruct(); | |
| let v15 = ret_MyArray(); | |
| } | |
| @stage(fragment) | |
| fn main() -> @location(0) vec4<f32> { | |
| return vec4<f32>(0.0,0.0,0.0,0.0); | |
| } |