| var<private> x_GLF_color : vec4<f32>; | |
| fn main_1() { | |
| switch(0) { | |
| case 0: { | |
| if (false) { | |
| } | |
| } | |
| default: { | |
| } | |
| } | |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_GLF_color_1 : vec4<f32>; | |
| }; | |
| @stage(fragment) | |
| fn main() -> main_out { | |
| main_1(); | |
| return main_out(x_GLF_color); | |
| } |