blob: 3bfc9db96595bce2692d4aafbbc058f7e79ff185 [file] [log] [blame]
struct buf0 {
injectionSwitch : vec2<f32>,
}
@group(0) @binding(0) var<uniform> x_8 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var temp : array<i32, 10u>;
var data : array<i32, 10u>;
var x_189 : f32;
var x_261 : f32;
var x_63_phi : i32;
var x_102_phi : i32;
var x_111_phi : i32;
var x_262_phi : f32;
let x_60 : f32 = x_8.injectionSwitch.x;
let x_61 : i32 = i32(x_60);
x_63_phi = x_61;
loop {
var x_99 : i32;
var x_97 : i32;
var x_95 : i32;
var x_93 : i32;
var x_91 : i32;
var x_89 : i32;
var x_87 : i32;
var x_85 : i32;
var x_83 : i32;
var x_81 : i32;
var x_64_phi : i32;
let x_63 : i32 = x_63_phi;
let x_68 : i32 = (x_63 + 1);
x_64_phi = x_68;
switch(x_63) {
case 9: {
data[x_63] = -5;
x_99 = (x_63 + 1);
x_64_phi = x_99;
}
case 8: {
data[x_63] = -4;
x_97 = (x_63 + 1);
x_64_phi = x_97;
}
case 7: {
data[x_63] = -3;
x_95 = (x_63 + 1);
x_64_phi = x_95;
}
case 6: {
data[x_63] = -2;
x_93 = (x_63 + 1);
x_64_phi = x_93;
}
case 5: {
data[x_63] = -1;
x_91 = (x_63 + 1);
x_64_phi = x_91;
}
case 4: {
data[x_63] = 0;
x_89 = (x_63 + 1);
x_64_phi = x_89;
}
case 3: {
data[x_63] = 1;
x_87 = (x_63 + 1);
x_64_phi = x_87;
}
case 2: {
data[x_63] = 2;
x_85 = (x_63 + 1);
x_64_phi = x_85;
}
case 1: {
data[x_63] = 3;
x_83 = (x_63 + 1);
x_64_phi = x_83;
}
case 0: {
data[x_63] = 4;
x_81 = (x_63 + 1);
x_64_phi = x_81;
}
default: {
}
}
let x_64 : i32 = x_64_phi;
continuing {
x_63_phi = x_64;
if ((x_64 < 10)) {
} else {
break;
}
}
}
x_102_phi = 0;
loop {
var x_103 : i32;
let x_102 : i32 = x_102_phi;
if ((x_102 < 10)) {
} else {
break;
}
continuing {
let x_108 : i32 = data[x_102];
temp[x_102] = x_108;
x_103 = (x_102 + 1);
x_102_phi = x_103;
}
}
x_111_phi = 1;
loop {
var x_112 : i32;
var x_118_phi : i32;
let x_111 : i32 = x_111_phi;
if ((x_111 <= 9)) {
} else {
break;
}
x_118_phi = 0;
loop {
var x_130 : i32;
var x_135 : i32;
var x_130_phi : i32;
var x_133_phi : i32;
var x_135_phi : i32;
var x_157_phi : i32;
var x_160_phi : i32;
var x_170_phi : i32;
let x_118 : i32 = x_118_phi;
if ((x_118 < 9)) {
} else {
break;
}
let x_124 : i32 = (x_118 + x_111);
let x_125 : i32 = (x_124 - 1);
let x_119 : i32 = (x_118 + (2 * x_111));
let x_128 : i32 = min((x_119 - 1), 9);
x_130_phi = x_118;
x_133_phi = x_124;
x_135_phi = x_118;
loop {
var x_150 : i32;
var x_153 : i32;
var x_134_phi : i32;
var x_136_phi : i32;
x_130 = x_130_phi;
let x_133 : i32 = x_133_phi;
x_135 = x_135_phi;
if (((x_135 <= x_125) & (x_133 <= x_128))) {
} else {
break;
}
let x_142_save = x_135;
let x_143 : i32 = data[x_142_save];
let x_144_save = x_133;
let x_145 : i32 = data[x_144_save];
let x_131 : i32 = bitcast<i32>((x_130 + bitcast<i32>(1)));
if ((x_143 < x_145)) {
x_150 = bitcast<i32>((x_135 + bitcast<i32>(1)));
let x_151 : i32 = data[x_142_save];
temp[x_130] = x_151;
x_134_phi = x_133;
x_136_phi = x_150;
} else {
x_153 = (x_133 + 1);
let x_154 : i32 = data[x_144_save];
temp[x_130] = x_154;
x_134_phi = x_153;
x_136_phi = x_135;
}
let x_134 : i32 = x_134_phi;
let x_136 : i32 = x_136_phi;
continuing {
x_130_phi = x_131;
x_133_phi = x_134;
x_135_phi = x_136;
}
}
x_157_phi = x_130;
x_160_phi = x_135;
loop {
var x_158 : i32;
var x_161 : i32;
let x_157 : i32 = x_157_phi;
let x_160 : i32 = x_160_phi;
if (((x_160 < 10) & (x_160 <= x_125))) {
} else {
break;
}
continuing {
x_158 = (x_157 + 1);
x_161 = (x_160 + 1);
let x_167 : i32 = data[x_160];
temp[x_157] = x_167;
x_157_phi = x_158;
x_160_phi = x_161;
}
}
x_170_phi = x_118;
loop {
var x_171 : i32;
let x_170 : i32 = x_170_phi;
if ((x_170 <= x_128)) {
} else {
break;
}
continuing {
let x_176 : i32 = temp[x_170];
data[x_170] = x_176;
x_171 = (x_170 + 1);
x_170_phi = x_171;
}
}
continuing {
x_118_phi = x_119;
}
}
continuing {
x_112 = (2 * x_111);
x_111_phi = x_112;
}
}
var x_180 : i32;
var x_198 : f32;
var x_260 : f32;
var x_261_phi : f32;
let x_179 : f32 = gl_FragCoord.y;
x_180 = i32(x_179);
if ((x_180 < 30)) {
let x_186 : i32 = data[0];
x_189 = (0.5 + (f32(x_186) * 0.100000001));
x_262_phi = x_189;
} else {
var x_207 : f32;
var x_259 : f32;
var x_260_phi : f32;
if ((x_180 < 60)) {
let x_195 : i32 = data[1];
x_198 = (0.5 + (f32(x_195) * 0.100000001));
x_261_phi = x_198;
} else {
var x_216 : f32;
var x_258 : f32;
var x_259_phi : f32;
if ((x_180 < 90)) {
let x_204 : i32 = data[2];
x_207 = (0.5 + (f32(x_204) * 0.100000001));
x_260_phi = x_207;
} else {
if ((x_180 < 120)) {
let x_213 : i32 = data[3];
x_216 = (0.5 + (f32(x_213) * 0.100000001));
x_259_phi = x_216;
} else {
var x_229 : f32;
var x_257 : f32;
var x_258_phi : f32;
if ((x_180 < 150)) {
discard;
} else {
var x_238 : f32;
var x_256 : f32;
var x_257_phi : f32;
if ((x_180 < 180)) {
let x_226 : i32 = data[5];
x_229 = (0.5 + (f32(x_226) * 0.100000001));
x_258_phi = x_229;
} else {
var x_247 : f32;
var x_255 : f32;
var x_256_phi : f32;
if ((x_180 < 210)) {
let x_235 : i32 = data[6];
x_238 = (0.5 + (f32(x_235) * 0.100000001));
x_257_phi = x_238;
} else {
if ((x_180 < 240)) {
let x_244 : i32 = data[7];
x_247 = (0.5 + (f32(x_244) * 0.100000001));
x_256_phi = x_247;
} else {
if ((x_180 < 270)) {
} else {
discard;
}
let x_252 : i32 = data[8];
x_255 = (0.5 + (f32(x_252) * 0.100000001));
x_256_phi = x_255;
}
x_256 = x_256_phi;
x_257_phi = x_256;
}
x_257 = x_257_phi;
x_258_phi = x_257;
}
x_258 = x_258_phi;
}
x_259_phi = x_258;
}
x_259 = x_259_phi;
x_260_phi = x_259;
}
x_260 = x_260_phi;
x_261_phi = x_260;
}
x_261 = x_261_phi;
x_262_phi = x_261;
}
let x_262 : f32 = x_262_phi;
x_GLF_color = vec4<f32>(x_262, x_262, x_262, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@stage(fragment)
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}