blob: d2664136b741b0742acb61e76e26f96d77d9dac8 [file] [log] [blame]
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol {
float frag_depth : SV_Depth;
uint sample_mask : SV_Coverage;
};
tint_symbol main() {
const FragmentOutputs tint_symbol_1 = {1.0f, 1u};
const tint_symbol tint_symbol_2 = {tint_symbol_1.frag_depth, tint_symbol_1.sample_mask};
return tint_symbol_2;
}