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dawn
/
tint
/
3e59eb0e5c1e6a3299ce5264dfa7a51858342a6b
/
.
/
test
/
shader_io
/
vertex_output_builtins.wgsl.expected.hlsl
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struct
tint_symbol
{
float4 value
:
SV_Position
;
};
tint_symbol main
()
{
const
tint_symbol tint_symbol_1
=
{
float4
(
1.0f
,
2.0f
,
3.0f
,
4.0f
)};
return
tint_symbol_1
;
}