#version 310 es | |
precision mediump float; | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
struct S { | |
uvec3 v; | |
}; | |
layout(binding = 0) buffer S_1 { | |
uvec3 v; | |
} U; | |
void f() { | |
U.v = uvec3(1u, 2u, 3u); | |
U.v.x = 1u; | |
U.v.y = 2u; | |
U.v.z = 3u; | |
} | |