| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_out { | |
| float4 gl_Position; | |
| }; | |
| struct tint_symbol_1 { | |
| float4 gl_Position [[position]]; | |
| }; | |
| void main_1(thread float4* const tint_symbol_4) { | |
| (*(tint_symbol_4)).y = 0.0f; | |
| return; | |
| } | |
| vertex tint_symbol_1 tint_symbol() { | |
| thread float4 tint_symbol_5 = 0.0f; | |
| main_1(&(tint_symbol_5)); | |
| main_out const tint_symbol_2 = {.gl_Position=tint_symbol_5}; | |
| tint_symbol_1 const tint_symbol_3 = {.gl_Position=tint_symbol_2.gl_Position}; | |
| return tint_symbol_3; | |
| } | |