| #include <metal_stdlib> | |
| using namespace metal; | |
| struct main_out { | |
| float x_1_1; | |
| }; | |
| struct tint_symbol_1 { | |
| float x_1_1 [[depth(any)]]; | |
| }; | |
| void main_1() { | |
| return; | |
| } | |
| fragment tint_symbol_1 tint_symbol() { | |
| thread float tint_symbol_4 = 0.0f; | |
| main_1(); | |
| main_out const tint_symbol_2 = {.x_1_1=tint_symbol_4}; | |
| tint_symbol_1 const tint_symbol_3 = {.x_1_1=tint_symbol_2.x_1_1}; | |
| return tint_symbol_3; | |
| } | |