blob: f9162f082ac380bec21bbce7dedf71d751dca429 [file] [log] [blame]
Texture2D<uint4> arg_1 : register(t1, space1);
SamplerState arg_2 : register(s2, space1);
void textureGather_93003d() {
uint4 res = arg_1.GatherGreen(arg_2, float2(0.0f, 0.0f), int2(0, 0));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureGather_93003d();
return float4(0.0f, 0.0f, 0.0f, 0.0f);
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureGather_93003d();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureGather_93003d();
return;
}