uint tint_pack2x16snorm(float2 param_0) { | |
int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; | |
return asuint(i.x | i.y << 16); | |
} | |
void pack2x16snorm_6c169b() { | |
uint res = tint_pack2x16snorm(float2(0.0f, 0.0f)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
pack2x16snorm_6c169b(); | |
return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol vertex_main() { | |
const float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
pack2x16snorm_6c169b(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
pack2x16snorm_6c169b(); | |
return; | |
} |