| struct buf0 { |
| zero : f32; |
| }; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn merge_() -> i32 { |
| let x_40 : f32 = x_6.zero; |
| if ((x_40 < 0.0)) { |
| return 0; |
| } |
| return 0; |
| } |
| |
| fn main_1() { |
| var res : i32; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| loop { |
| let x_32 : f32 = x_6.zero; |
| switch(i32(x_32)) { |
| case 0: { |
| return; |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| let x_8 : i32 = merge_(); |
| res = x_8; |
| let x_9 : i32 = res; |
| let x_36 : f32 = f32(x_9); |
| x_GLF_color = vec4<f32>(x_36, x_36, x_36, x_36); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| @stage(fragment) |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |