var<private> x_2 : vec4<f32>; | |
var<private> x_3 : i32; | |
var<private> x_4 : i32; | |
fn main_1() { | |
let x_16 : vec4<f32> = x_2; | |
let x_26 : i32 = x_3; | |
x_4 = 1; | |
if (((((i32(x_16.x) & 1) + (i32(x_16.y) & 1)) + x_26) == i32(x_16.z))) { | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_4_1 : i32; | |
}; | |
@stage(fragment) | |
fn main(@builtin(position) x_2_param : vec4<f32>, @location(0) @interpolate(flat) x_3_param : i32) -> main_out { | |
x_2 = x_2_param; | |
x_3 = x_3_param; | |
main_1(); | |
return main_out(x_4); | |
} |