| var<private> x_2 : vec4<f32>; | |
| var<private> x_3 : i32; | |
| var<private> x_4 : i32; | |
| fn main_1() { | |
| let x_16 : vec4<f32> = x_2; | |
| let x_26 : i32 = x_3; | |
| x_4 = 1; | |
| if (((((i32(x_16.x) & 1) + (i32(x_16.y) & 1)) + x_26) == i32(x_16.z))) { | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| @location(0) | |
| x_4_1 : i32; | |
| }; | |
| @stage(fragment) | |
| fn main(@builtin(position) x_2_param : vec4<f32>, @location(0) @interpolate(flat) x_3_param : i32) -> main_out { | |
| x_2 = x_2_param; | |
| x_3 = x_3_param; | |
| main_1(); | |
| return main_out(x_4); | |
| } |