| // Copyright 2020 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_WRITER_MSL_GENERATOR_H_ |
| #define SRC_WRITER_MSL_GENERATOR_H_ |
| |
| #include <memory> |
| #include <string> |
| |
| #include "src/writer/text.h" |
| |
| namespace tint { |
| |
| // Forward declarations |
| class Program; |
| |
| namespace writer { |
| namespace msl { |
| |
| class GeneratorImpl; |
| |
| /// Configuration options used for generating MSL. |
| struct Options { |
| /// The index to use when generating a UBO to receive storage buffer sizes. |
| /// Defaults to 30, which is the last valid buffer slot. |
| uint32_t buffer_size_ubo_index = 30; |
| |
| /// The fixed sample mask to combine with fragment shader outputs. |
| /// Defaults to 0xFFFFFFFF. |
| uint32_t fixed_sample_mask = 0xFFFFFFFF; |
| |
| /// Set to `true` to generate a [[point_size]] attribute which is set to 1.0 |
| /// for all vertex shaders in the module. |
| bool emit_vertex_point_size = false; |
| |
| /// Set to `true` to disable workgroup memory zero initialization |
| bool disable_workgroup_init = false; |
| }; |
| |
| /// The result produced when generating MSL. |
| struct Result { |
| /// Constructor |
| Result(); |
| |
| /// Destructor |
| ~Result(); |
| |
| /// Copy constructor |
| Result(const Result&); |
| |
| /// True if generation was successful. |
| bool success = false; |
| |
| /// The errors generated during code generation, if any. |
| std::string error; |
| |
| /// The generated MSL. |
| std::string msl = ""; |
| |
| /// True if the shader needs a UBO of buffer sizes. |
| bool needs_storage_buffer_sizes = false; |
| |
| /// True if the generated shader uses the invariant attribute. |
| bool has_invariant_attribute = false; |
| }; |
| |
| /// Generate MSL for a program, according to a set of configuration options. The |
| /// result will contain the MSL, as well as success status and diagnostic |
| /// information. |
| /// @param program the program to translate to MSL |
| /// @param options the configuration options to use when generating MSL |
| /// @returns the resulting MSL and supplementary information |
| Result Generate(const Program* program, const Options& options); |
| |
| } // namespace msl |
| } // namespace writer |
| } // namespace tint |
| |
| #endif // SRC_WRITER_MSL_GENERATOR_H_ |