var<private> out_var_SV_TARGET : vec4<f32>; | |
fn main_1() { | |
out_var_SV_TARGET = vec4<f32>(-0x1p+128, -0x1p+128, -0x1p+128, -0x1p+128); | |
return; | |
} | |
struct main_out { | |
[[location(0)]] | |
out_var_SV_TARGET_1 : vec4<f32>; | |
}; | |
[[stage(fragment)]] | |
fn main() -> main_out { | |
main_1(); | |
return main_out(out_var_SV_TARGET); | |
} |