| SKIP: FAILED |
| |
| struct QuicksortObject { |
| int numbers[10]; |
| }; |
| |
| static QuicksortObject obj = (QuicksortObject)0; |
| static float4 x_GLF_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_pos = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| cbuffer cbuffer_x_33 : register(b0, space0) { |
| uint4 x_33[1]; |
| }; |
| cbuffer cbuffer_x_36 : register(b1, space0) { |
| uint4 x_36[1]; |
| }; |
| static float4 frag_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 gl_Position = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void swap_i1_i1_(inout int i, inout int j) { |
| int temp = 0; |
| const int x_250 = i; |
| const int x_252 = obj.numbers[x_250]; |
| temp = x_252; |
| const int x_253 = i; |
| const int x_254 = j; |
| const int x_256 = obj.numbers[x_254]; |
| obj.numbers[x_253] = x_256; |
| const int x_258 = j; |
| obj.numbers[x_258] = temp; |
| return; |
| } |
| |
| int performPartition_i1_i1_(inout int l, inout int h) { |
| int pivot = 0; |
| int i_1 = 0; |
| int j_1 = 0; |
| int param = 0; |
| int param_1 = 0; |
| int param_2 = 0; |
| int param_3 = 0; |
| const int x_262 = h; |
| const int x_264 = obj.numbers[x_262]; |
| pivot = x_264; |
| const int x_265 = l; |
| i_1 = (x_265 - 1); |
| const int x_267 = l; |
| j_1 = x_267; |
| while (true) { |
| const int x_272 = j_1; |
| const int x_273 = h; |
| if ((x_272 <= (x_273 - 1))) { |
| } else { |
| break; |
| } |
| const int x_279 = obj.numbers[j_1]; |
| if ((x_279 <= pivot)) { |
| i_1 = (i_1 + 1); |
| param = i_1; |
| param_1 = j_1; |
| swap_i1_i1_(param, param_1); |
| } |
| { |
| j_1 = (j_1 + 1); |
| } |
| } |
| param_2 = (i_1 + 1); |
| const int x_293 = h; |
| param_3 = x_293; |
| swap_i1_i1_(param_2, param_3); |
| return (i_1 + 1); |
| } |
| |
| void quicksort_() { |
| int l_1 = 0; |
| int h_1 = 0; |
| int top = 0; |
| int stack[10] = (int[10])0; |
| int p = 0; |
| int param_4 = 0; |
| int param_5 = 0; |
| l_1 = 0; |
| h_1 = 9; |
| top = -1; |
| const int x_299 = (top + 1); |
| top = x_299; |
| stack[x_299] = l_1; |
| const int x_303 = (top + 1); |
| top = x_303; |
| stack[x_303] = h_1; |
| while (true) { |
| if ((top >= 0)) { |
| } else { |
| break; |
| } |
| const int x_313 = top; |
| top = (x_313 - 1); |
| const int x_316 = stack[x_313]; |
| h_1 = x_316; |
| const int x_317 = top; |
| top = (x_317 - 1); |
| const int x_320 = stack[x_317]; |
| l_1 = x_320; |
| param_4 = l_1; |
| param_5 = h_1; |
| const int x_323 = performPartition_i1_i1_(param_4, param_5); |
| p = x_323; |
| if (((p - 1) > l_1)) { |
| const int x_331 = (top + 1); |
| top = x_331; |
| stack[x_331] = l_1; |
| const int x_335 = (top + 1); |
| top = x_335; |
| stack[x_335] = (p - 1); |
| } |
| if (((p + 1) < h_1)) { |
| const int x_346 = (top + 1); |
| top = x_346; |
| stack[x_346] = (p + 1); |
| const int x_351 = (top + 1); |
| top = x_351; |
| stack[x_351] = h_1; |
| } |
| } |
| return; |
| } |
| |
| void main_1() { |
| int i_2 = 0; |
| float2 uv = float2(0.0f, 0.0f); |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| x_GLF_FragCoord = ((x_GLF_pos + float4(1.0f, 1.0f, 0.0f, 0.0f)) * float4(128.0f, 128.0f, 1.0f, 1.0f)); |
| i_2 = 0; |
| { |
| for(; (i_2 < 10); i_2 = (i_2 + 1)) { |
| obj.numbers[i_2] = (10 - i_2); |
| const float x_109 = asfloat(x_33[0].x); |
| const float x_111 = asfloat(x_33[0].y); |
| if ((x_109 > x_111)) { |
| break; |
| } |
| const int x_115 = i_2; |
| const int x_118 = obj.numbers[i_2]; |
| const int x_121 = obj.numbers[i_2]; |
| obj.numbers[x_115] = (x_118 * x_121); |
| } |
| } |
| quicksort_(); |
| const float4 x_127 = x_GLF_FragCoord; |
| const float2 x_130 = asfloat(x_36[0].xy); |
| uv = (float2(x_127.x, x_127.y) / x_130); |
| color = float3(1.0f, 2.0f, 3.0f); |
| const int x_133 = obj.numbers[0]; |
| const float x_136 = color.x; |
| color.x = (x_136 + float(x_133)); |
| const float x_140 = uv.x; |
| if ((x_140 > 0.25f)) { |
| const int x_145 = obj.numbers[1]; |
| const float x_148 = color.x; |
| color.x = (x_148 + float(x_145)); |
| } |
| const float x_152 = uv.x; |
| if ((x_152 > 0.5f)) { |
| const int x_157 = obj.numbers[2]; |
| const float x_160 = color.y; |
| color.y = (x_160 + float(x_157)); |
| } |
| const float x_164 = uv.x; |
| if ((x_164 > 0.75f)) { |
| const int x_169 = obj.numbers[3]; |
| const float x_172 = color.z; |
| color.z = (x_172 + float(x_169)); |
| } |
| const int x_176 = obj.numbers[4]; |
| const float x_179 = color.y; |
| color.y = (x_179 + float(x_176)); |
| const float x_183 = uv.y; |
| if ((x_183 > 0.25f)) { |
| const int x_188 = obj.numbers[5]; |
| const float x_191 = color.x; |
| color.x = (x_191 + float(x_188)); |
| } |
| const float x_195 = uv.y; |
| if ((x_195 > 0.5f)) { |
| const int x_200 = obj.numbers[6]; |
| const float x_203 = color.y; |
| color.y = (x_203 + float(x_200)); |
| } |
| const float x_207 = uv.y; |
| if ((x_207 > 0.75f)) { |
| const int x_212 = obj.numbers[7]; |
| const float x_215 = color.z; |
| color.z = (x_215 + float(x_212)); |
| } |
| const int x_219 = obj.numbers[8]; |
| const float x_222 = color.z; |
| color.z = (x_222 + float(x_219)); |
| const float x_226 = uv.x; |
| const float x_228 = uv.y; |
| if ((abs((x_226 - x_228)) < 0.25f)) { |
| const int x_235 = obj.numbers[9]; |
| const float x_238 = color.x; |
| color.x = (x_238 + float(x_235)); |
| } |
| const float3 x_242 = normalize(color); |
| frag_color = float4(x_242.x, x_242.y, x_242.z, 1.0f); |
| gl_Position = x_GLF_pos; |
| return; |
| } |
| |
| struct main_out { |
| float4 frag_color_1; |
| float4 gl_Position; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_pos_param : TEXCOORD0; |
| }; |
| struct tint_symbol_2 { |
| float4 frag_color_1 : TEXCOORD0; |
| float4 gl_Position : SV_Position; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 x_GLF_pos_param = tint_symbol.x_GLF_pos_param; |
| x_GLF_pos = x_GLF_pos_param; |
| main_1(); |
| const main_out tint_symbol_3 = {frag_color, gl_Position}; |
| const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.frag_color_1, tint_symbol_3.gl_Position}; |
| return tint_symbol_6; |
| } |
| C:\src\tint\test\Shader@0x000001CC31585100(133,7-22): warning X3550: array reference cannot be used as an l-value; not natively addressable, forcing loop to unroll |
| C:\src\tint\test\Shader@0x000001CC31585100(25,3-20): error X3500: array reference cannot be used as an l-value; not natively addressable |
| C:\src\tint\test\Shader@0x000001CC31585100(46,3-14): error X3511: forced to unroll loop, but unrolling failed. |
| C:\src\tint\test\Shader@0x000001CC31585100(88,3-14): error X3511: forced to unroll loop, but unrolling failed. |
| |