blob: d2debe94f0c2f912151682a84049e1f45c28a197 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
template<typename T, int N, int M>
inline vec<T, M> operator*(matrix<T, N, M> lhs, packed_vec<T, N> rhs) {
return lhs * vec<T, N>(rhs);
}
template<typename T, int N, int M>
inline vec<T, N> operator*(packed_vec<T, M> lhs, matrix<T, N, M> rhs) {
return vec<T, M>(lhs) * rhs;
}
struct tint_array_wrapper {
/* 0x0000 */ int4 arr[4];
};
struct Inner {
/* 0x0000 */ packed_int3 a;
/* 0x000c */ int b;
/* 0x0010 */ packed_uint3 c;
/* 0x001c */ uint d;
/* 0x0020 */ packed_float3 e;
/* 0x002c */ float f;
/* 0x0030 */ float2x3 g;
/* 0x0050 */ float3x2 h;
/* 0x0068 */ int8_t tint_pad[8];
/* 0x0070 */ tint_array_wrapper i;
};
struct S {
/* 0x0000 */ Inner arr[1];
};
void tint_symbol_inner(uint idx, device S* const tint_symbol_2) {
(*(tint_symbol_2)).arr[idx].a = int3();
(*(tint_symbol_2)).arr[idx].b = int();
(*(tint_symbol_2)).arr[idx].c = uint3();
(*(tint_symbol_2)).arr[idx].d = uint();
(*(tint_symbol_2)).arr[idx].e = float3();
(*(tint_symbol_2)).arr[idx].f = float();
(*(tint_symbol_2)).arr[idx].g = float2x3();
(*(tint_symbol_2)).arr[idx].h = float3x2();
tint_array_wrapper const tint_symbol_1 = {.arr={}};
(*(tint_symbol_2)).arr[idx].i = tint_symbol_1;
}
kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]], uint idx [[thread_index_in_threadgroup]]) {
tint_symbol_inner(idx, tint_symbol_3);
return;
}