@group(0) @binding(0) var t_f : texture_multisampled_2d<f32>; | |
@group(0) @binding(1) var t_i : texture_multisampled_2d<i32>; | |
@group(0) @binding(2) var t_u : texture_multisampled_2d<u32>; | |
@stage(compute) @workgroup_size(1) | |
fn main() { | |
_ = t_f; | |
_ = t_i; | |
_ = t_u; | |
} |