SKIP: FAILED | |
#version 310 es | |
precision mediump float; | |
struct S { | |
uint first; | |
uint rtarr[]; | |
}; | |
layout(binding = 0, std430) buffer S_1 { | |
uint first; | |
uint rtarr[]; | |
} myvar; | |
void main_1() { | |
uint x_1 = uint(myvar.rtarr.length()); | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
void main() { | |
tint_symbol(); | |
return; | |
} | |
Error parsing GLSL shader: | |
ERROR: 0:6: '' : array size required | |
ERROR: 0:7: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |