blob: 13ceaa0e5aa24b53abb1a4d1a88fc44a04d49faf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSample_02aa9b(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(), 1, int2());
}
fragment void fragment_main(texture2d_array<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSample_02aa9b(tint_symbol_2, tint_symbol_3);
return;
}