[[group(1), binding(0)]] var arg_0 : texture_depth_2d; | |
[[group(1), binding(1)]] var arg_1 : sampler; | |
fn textureSample_667d76() { | |
var res : f32 = textureSample(arg_0, arg_1, vec2<f32>(), vec2<i32>()); | |
} | |
[[stage(fragment)]] | |
fn fragment_main() { | |
textureSample_667d76(); | |
} |