| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| let x_26 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| a = x_26; |
| let x_28 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| i = x_28; |
| loop { |
| let x_33 : i32 = i; |
| let x_35 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| if ((x_33 < x_35)) { |
| } else { |
| break; |
| } |
| let x_38 : i32 = i; |
| switch(x_38) { |
| case 0, -1: { |
| let x_42 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| a = x_42; |
| } |
| default: { |
| } |
| } |
| |
| continuing { |
| let x_43 : i32 = i; |
| i = (x_43 + 1); |
| } |
| } |
| let x_45 : i32 = a; |
| let x_47 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_45 == x_47)) { |
| let x_53 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_56 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_59 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_62 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| x_GLF_color = vec4<f32>(f32(x_53), f32(x_56), f32(x_59), f32(x_62)); |
| } else { |
| let x_66 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| let x_67 : f32 = f32(x_66); |
| x_GLF_color = vec4<f32>(x_67, x_67, x_67, x_67); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |