| type Arr = [[stride(16)]] array<i32, 4>; |
| |
| struct buf0 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var i : i32; |
| let x_27 : i32 = x_6.x_GLF_uniform_int_values[3]; |
| a = x_27; |
| i = 0; |
| loop { |
| let x_32 : i32 = i; |
| if ((x_32 < 3)) { |
| } else { |
| break; |
| } |
| let x_35 : i32 = i; |
| let x_37 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| if ((x_35 == x_37)) { |
| let x_42 : i32 = a; |
| a = (x_42 + 1); |
| } else { |
| let x_44 : i32 = a; |
| let x_45 : i32 = i; |
| a = (x_44 / x_45); |
| } |
| |
| continuing { |
| let x_47 : i32 = i; |
| i = (x_47 + 1); |
| } |
| } |
| let x_49 : i32 = a; |
| let x_51 : i32 = x_6.x_GLF_uniform_int_values[2]; |
| if ((x_49 == x_51)) { |
| let x_57 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| let x_60 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_63 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_66 : i32 = x_6.x_GLF_uniform_int_values[0]; |
| x_GLF_color = vec4<f32>(f32(x_57), f32(x_60), f32(x_63), f32(x_66)); |
| } else { |
| let x_70 : i32 = x_6.x_GLF_uniform_int_values[1]; |
| let x_71 : f32 = f32(x_70); |
| x_GLF_color = vec4<f32>(x_71, x_71, x_71, x_71); |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |