| type Arr = [[stride(16)]] array<i32, 3>; |
| |
| struct buf1 { |
| x_GLF_uniform_int_values : Arr; |
| }; |
| |
| type Arr_1 = [[stride(16)]] array<f32, 2>; |
| |
| struct buf0 { |
| x_GLF_uniform_float_values : Arr_1; |
| }; |
| |
| [[group(0), binding(1)]] var<uniform> x_7 : buf1; |
| |
| [[group(0), binding(0)]] var<uniform> x_9 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_v1 : vec4<f32>; |
| |
| fn main_1() { |
| var i : i32; |
| var j : i32; |
| let x_36 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| i = x_36; |
| loop { |
| let x_41 : i32 = i; |
| let x_43 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| if ((x_41 < x_43)) { |
| } else { |
| break; |
| } |
| let x_47 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| let x_49 : f32 = x_9.x_GLF_uniform_float_values[1]; |
| if ((x_47 > x_49)) { |
| discard; |
| } |
| let x_54 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| j = x_54; |
| loop { |
| let x_59 : i32 = j; |
| let x_61 : i32 = x_7.x_GLF_uniform_int_values[0]; |
| if ((x_59 < x_61)) { |
| } else { |
| break; |
| } |
| let x_65 : f32 = gl_FragCoord.x; |
| let x_67 : f32 = x_9.x_GLF_uniform_float_values[0]; |
| if ((x_65 < x_67)) { |
| discard; |
| } |
| let x_72 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| let x_75 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_78 : i32 = x_7.x_GLF_uniform_int_values[1]; |
| let x_81 : i32 = x_7.x_GLF_uniform_int_values[2]; |
| x_GLF_v1 = vec4<f32>(f32(x_72), f32(x_75), f32(x_78), f32(x_81)); |
| |
| continuing { |
| let x_84 : i32 = j; |
| j = (x_84 + 1); |
| } |
| } |
| |
| continuing { |
| let x_86 : i32 = i; |
| i = (x_86 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_v1_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_v1); |
| } |