| struct buf0 { |
| resolution : vec2<f32>; |
| }; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| [[group(0), binding(0)]] var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var indexable : array<vec4<f32>, 16>; |
| var x_76 : vec2<i32>; |
| var x_109 : vec2<i32>; |
| var x_115 : i32; |
| var x_76_phi : vec2<i32>; |
| var x_79_phi : i32; |
| var x_110_phi : vec2<i32>; |
| var x_112_phi : vec2<i32>; |
| let x_55 : vec4<f32> = gl_FragCoord; |
| let x_58 : vec2<f32> = x_6.resolution; |
| let x_59 : vec2<f32> = (vec2<f32>(x_55.x, x_55.y) / x_58); |
| let x_62 : i32 = i32((x_59.x * 8.0)); |
| let x_65 : i32 = i32((x_59.y * 8.0)); |
| let x_74 : vec2<i32> = vec2<i32>(((((x_62 & 5) | (x_65 & 10)) * 8) + ((x_65 & 5) | (x_62 & 10))), 0); |
| x_76_phi = x_74; |
| x_79_phi = 0; |
| loop { |
| var x_90 : vec2<i32>; |
| var x_98 : vec2<i32>; |
| var x_80 : i32; |
| var x_91_phi : vec2<i32>; |
| var x_99_phi : vec2<i32>; |
| x_76 = x_76_phi; |
| let x_79 : i32 = x_79_phi; |
| if ((x_79 < 100)) { |
| } else { |
| break; |
| } |
| x_91_phi = x_76; |
| if ((x_76.x > 0)) { |
| x_90 = x_76; |
| x_90.y = (x_76.y - 1); |
| x_91_phi = x_90; |
| } |
| let x_91 : vec2<i32> = x_91_phi; |
| x_99_phi = x_91; |
| if ((x_91.x < 0)) { |
| x_98 = x_91; |
| x_98.y = (x_91.y + 1); |
| x_99_phi = x_98; |
| } |
| let x_99 : vec2<i32> = x_99_phi; |
| var x_77_1 : vec2<i32> = x_99; |
| x_77_1.x = (x_99.x + (x_99.y / 2)); |
| let x_77 : vec2<i32> = x_77_1; |
| |
| continuing { |
| x_80 = (x_79 + 1); |
| x_76_phi = x_77; |
| x_79_phi = x_80; |
| } |
| } |
| let x_104 : i32 = x_76.x; |
| x_110_phi = x_76; |
| if ((x_104 < 0)) { |
| x_109 = x_76; |
| x_109.x = -(x_104); |
| x_110_phi = x_109; |
| } |
| let x_110 : vec2<i32> = x_110_phi; |
| x_112_phi = x_110; |
| loop { |
| var x_113 : vec2<i32>; |
| let x_112 : vec2<i32> = x_112_phi; |
| x_115 = x_112.x; |
| if ((x_115 > 15)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_113 = x_112; |
| x_113.x = bitcast<i32>((x_115 - bitcast<i32>(16))); |
| x_112_phi = x_113; |
| } |
| } |
| indexable = array<vec4<f32>, 16>(vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(0.5, 0.0, 0.0, 1.0), vec4<f32>(0.0, 0.5, 0.0, 1.0), vec4<f32>(0.5, 0.5, 0.0, 1.0), vec4<f32>(0.0, 0.0, 0.5, 1.0), vec4<f32>(0.5, 0.0, 0.5, 1.0), vec4<f32>(0.0, 0.5, 0.5, 1.0), vec4<f32>(0.5, 0.5, 0.5, 1.0), vec4<f32>(0.0, 0.0, 0.0, 1.0), vec4<f32>(1.0, 0.0, 0.0, 1.0), vec4<f32>(0.0, 1.0, 0.0, 1.0), vec4<f32>(1.0, 1.0, 0.0, 1.0), vec4<f32>(0.0, 0.0, 1.0, 1.0), vec4<f32>(1.0, 0.0, 1.0, 1.0), vec4<f32>(0.0, 1.0, 1.0, 1.0), vec4<f32>(1.0, 1.0, 1.0, 1.0)); |
| let x_120 : vec4<f32> = indexable[x_115]; |
| x_GLF_color = x_120; |
| return; |
| } |
| |
| struct main_out { |
| [[location(0)]] |
| x_GLF_color_1 : vec4<f32>; |
| }; |
| |
| [[stage(fragment)]] |
| fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |