struct frexp_result_vec4 { | |
float4 sig; | |
int4 exp; | |
}; | |
frexp_result_vec4 tint_frexp(float4 param_0) { | |
float4 exp; | |
float4 sig = frexp(param_0, exp); | |
frexp_result_vec4 result = {sig, int4(exp)}; | |
return result; | |
} | |
void frexp_3c4f48() { | |
frexp_result_vec4 res = tint_frexp(float4(0.0f, 0.0f, 0.0f, 0.0f)); | |
} | |
struct tint_symbol { | |
float4 value : SV_Position; | |
}; | |
float4 vertex_main_inner() { | |
frexp_3c4f48(); | |
return float4(0.0f, 0.0f, 0.0f, 0.0f); | |
} | |
tint_symbol vertex_main() { | |
const float4 inner_result = vertex_main_inner(); | |
tint_symbol wrapper_result = (tint_symbol)0; | |
wrapper_result.value = inner_result; | |
return wrapper_result; | |
} | |
void fragment_main() { | |
frexp_3c4f48(); | |
return; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
frexp_3c4f48(); | |
return; | |
} |