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dawn
/
tint
/
4e6e1138160a7a003c5d09e6d6e9ba45dcb50347
/
.
/
test
/
intrinsics
/
gen
/
textureSample
/
3b50bd.wgsl.expected.hlsl
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Texture3D
<float4>
arg_0
:
register
(
t0
,
space1
);
SamplerState
arg_1
:
register
(
s1
,
space1
);
void
textureSample_3b50bd
()
{
float4 res
=
arg_0
.
Sample
(
arg_1
,
float3
(
0.0f
,
0.0f
,
0.0f
));
}
void
fragment_main
()
{
textureSample_3b50bd
();
return
;
}