| struct Interface { | |
| [[location(1)]] col1 : f32; | |
| [[location(2)]] col2 : f32; | |
| [[builtin(position)]] pos : vec4<f32>; | |
| }; | |
| [[stage(vertex)]] | |
| fn vert_main() -> Interface { | |
| return Interface(0.4, 0.6, vec4<f32>()); | |
| } | |
| [[stage(fragment)]] | |
| fn frag_main(colors : Interface) { | |
| let r : f32 = colors.col1; | |
| let g : f32 = colors.col2; | |
| } |