| injectionSwitch : vec2<f32>; |
| var<private> struct_array : array<struct_base, 3>; |
| [[group(0), binding(0)]] var<uniform> x_8 : buf0; |
| var<private> x_GLF_color : vec4<f32>; |
| struct_array = array<struct_base, 3>(struct_base(1, 1, 1), struct_base(1, 1, 1), struct_base(1, 1, 1)); |
| struct_array[1].rightIndex = 1; |
| let x_39 : i32 = struct_array[1].leftIndex; |
| let x_45 : f32 = x_8.injectionSwitch.x; |
| let x_48 : i32 = struct_array[i32(x_45)].rightIndex; |
| let x_50 : f32 = x_8.injectionSwitch.y; |
| let x_53 : i32 = struct_array[i32(x_50)].leftIndex; |
| let x_55 : i32 = struct_array[1].leftIndex; |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| x_GLF_color_1 : vec4<f32>; |
| return main_out(x_GLF_color); |